Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 1 report |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Doesn't start in one report on an M3 Max with D3DMetal: the game's GPU check rejects the adapter because it reports no double-precision shader operations, which Apple GPUs don't have. The game is Direct3D 12 only, so DXMT and DXVK are no way around it. Keen lists Intel Arc A-series failing the same check on Windows, by the report. GeForce NOW streams the Steam version.
Known issues
Exits at start with "No supported GPU found" (M3 Max, D3DMetal, Wine 10 r28)
What helps none known. GeForce NOW streams the Steam version
Why the game's GPU check needs double-precision (FP64) shader operations, which D3DMetal reports as missing and Apple GPUs don't have (the game's render log, highball-db#1061). Whether the game would run if told yes isn't known
Provenance
Reported by kevindernomade (highball-db#1061, 2026-11-07), Apple M3 Max, macOS 26.7.1, Highball 0.10.23, engine x64-sikarugir10.0_6-r28, D3DMetal, rated 1 of 5: App Version 4.0.0.3165, the environment settings left empty. It exits at start with "No supported GPU found". The game's render log (%APPDATA%\SpaceEngineers2\Temp\Logs\*_Render12.log) shows feature level, RAM and ray tracing passing and only IsDoublePrecisionFloatShaderOps = False failing, with the device named AMD Compatibility Mode. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Space Engineers 2 work on Mac?
Space Engineers 2 has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Space Engineers 2 on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.