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Starfield on Mac

Reported working by the community, not yet run by Highball, using the D3DMetal renderer. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 1716740

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitReportedcommunity reports

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Runs on D3DMetal on the default engine (DirectX 12 only, so D3DMetal is the mode). Some shadows come out blocky with stair-stepped edges, seen inside a ship on an M1 Max. D3DMetal 4 (the Wine 11 engine r24) draws them the same, and a higher Shadow Quality does not change them. On r26 (D3DMetal 4 beta 3) the shadows still show now and then, rare enough that the game is fully playable, and DLSS upscaling works when turned on in Highball.

Known issues

Provenance

Reported by tomislav (highball#352, 2026-10-15), Apple M1 Max, macOS 27.0.1, Highball 0.10.15, engine x64-sikarugir10.0_6-r26, D3DMetal: the game runs, with blocky shadows in some scenes (screenshots on the issue). The same reporter later found D3DMetal 4 (the Wine 11 engine r24) draws them the same and that Shadow Quality makes no difference (2026-10-17). Not verified by the maintainer. On the Wine 11 engine r26 (D3DMetal 4 beta 3) the blocky shadows remain but are rare enough that the reporter calls the game fully playable; DLSS upscaling works when turned on in Highball (tomislav, 2026-10-18).

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Starfield work on Mac?

Starfield has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Which renderer should I use for Starfield?

D3DMetal. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records D3DMetal for Starfield. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.

Contribute a result

This page is generated from an open database. If you have run Starfield on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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