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Steep on Mac

Reported working by the community, not yet run by Highball, using the D3DMetal renderer. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 460920

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitReportedcommunity reports

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Reported working on an M2 Pro with D3DMetal once DirectX 10 is turned off for it. In D3DMetal mode a 64-bit game that loads DirectX 10 gets DXMT's d3d10core, which asks D3DMetal's Direct3D 11 for a function it does not have, and Steep stopped right at start with 'unimplemented function D3D11.DLL.D3D11CoreCreateDevice'. Setting the DLL overrides to d3d10,d3d10_1,d3d10core=d fixed it. DXMT refused the game's 8-sample texture on that Mac, and DXVK started but drew stretched menus and ran slowly. Long sessions and online play are untested.

Known issues

Provenance

Reported by Sean-Shmulevich (highball-db#465, 2026-10-12), Apple M2 Pro with 16 GB, macOS 26.3.1, a Highball CLI built from source at gin 0e0eb5d, engine x64-sikarugir10.0_6-r21, D3DMetal with d3d10, d3d10_1 and d3d10core disabled, msync, AVX advertised, 1280x720 capped at 30 fps, rated 5 of 5 after a short session. steep.exe was started directly, so the Steam and Ubisoft sign-in path was not tested. Not verified by the maintainer.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Steep work on Mac?

Steep has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Which renderer should I use for Steep?

D3DMetal. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records D3DMetal for Steep. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.

Contribute a result

This page is generated from an open database. If you have run Steep on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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