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Stray on Mac

Reported working by the community, not yet run by Highball, using the DXMT renderer. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 1332010
There is a native Mac build. Native Apple Silicon build, macOS 13 or later. It is on Steam . A native build runs straight on Metal with nothing translating in between, so it will beat anything on this page. Other games in the same situation.

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalReportedcommunity reports
D3DMetalApple's Game Porting ToolkitUntestedno report yet — send one

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

works

Provenance

community consensus (AppleGamingWiki / r-macgaming / MacPlay), unverified by Highball

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Stray work on Mac?

Yes. Steam ships a native macOS build, which will beat running the Windows version through any compatibility layer. Native Apple Silicon build, macOS 13 or later.

Which renderer should I use for Stray?

DXMT. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records DXMT for Stray. Set it in the bottle's settings before you launch.

Contribute a result

This page is generated from an open database. If you have run Stray on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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