Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 1 report |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Playable in a 2 minute report on an M5 on the default engine's r14, with some keybinds not working correctly. In Early Access.
Known issues
Some keybinds don't work correctly (M5, Wine 10 r14)
What helps none known
Why not diagnosed
Provenance
Reported by rjguest (highball-db#995, 2026-11-05), Apple M5, macOS 27.0.1, Highball 0.10.22, engine x64-sikarugir10.0_6-r14, D3DMetal by the report (the environment's mode is DXMT), rated 4 of 5 after 2 minutes: some keybinds don't work correctly. The environment had version=n,b and winmm=n,b in its DLL overrides and the controller-sdl tweak. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Subnautica 2 work on Mac?
Subnautica 2 has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Subnautica 2 on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.