Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Reported | 1 report |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported perfect on an M2 on the Wine 11 engine r28 in a one minute session, so it covers the start only. Steam's store doesn't answer for this game in every region.
Provenance
Reported by arm963ai-afk (highball-db#1106, 2026-11-09), Apple M2, macOS 27.2, Highball 0.10.26, engine x64-crossover26.3-r28, DXVK by the report (the environment's mode is DXMT), rated 5 of 5 after 1 minute: with HB_AUDIOBUF=0. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does SUPER ROBOT WARS V work on Mac?
SUPER ROBOT WARS V has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run SUPER ROBOT WARS V on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.