Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 1 report |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported perfect on an M1 with D3DMetal over 22 minutes, at 35 to 40 fps on High Quality and 25 to 30 on Best Quality as the reporter saw them, with a DualSense through Steam Input.
Provenance
Reported by udance4ever (highball-db#944, 2026-11-03), Apple M1, macOS 27.2, Highball 0.10.24, engine x64-sikarugir10.0_6-r29, D3DMetal, rated 5 of 5 after 22 minutes: 35 to 40 fps on High Quality and 25 to 30 on Best Quality, a DualSense through Steam Input. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does The Killing Antidote Demo work on Mac?
The Killing Antidote Demo has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run The Killing Antidote Demo on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.