Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported perfect on the Wine 11 engine with DXMT over a 79-minute session, with Highball's frame rate cap at 60. The environment also had Controllers through SDL, Japanese fonts and the core fonts installed, which the report does not say the game needed. Nothing was measured here.
Provenance
Reported by ymah (highball-db#636, 2026-10-22), Apple M3 Pro, macOS 26.6.2, Highball 0.10.22, engine x64-crossover26.3-r15, DXMT, msync, frame cap 60, rated 5 of 5 after 79 minutes. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does The Last Gas Station work on Mac?
The Last Gas Station has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run The Last Gas Station on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.