Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported playable with unspecified minor issues after a 70-minute session with the Epic copy on an M4 with macOS 27, long enough to cover real play; graphics mode not stated, frame rate not recorded. The Steam id here is the same game on Steam.
Provenance
Reported by a user (highball-db#142, 2026-09-19): rated 4, playable with minor issues, the Epic copy, Apple M4, macOS 27.0, engine x64-sikarugir10.0_6-r3, Highball 0.9.23, 70 minutes played through Highball; graphics mode and the minor issues not stated. Not run here.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does The Outer Worlds work on Mac?
The Outer Worlds has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run The Outer Worlds on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.