Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 1 report |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Playable in one report on an M5 Pro with D3DMetal on the Wine 11 engine (r23) over 16 minutes, without saying what wasn't perfect. The original 2013 game, not Ultra Deluxe.
Provenance
Reported by genodf (highball-db#1009, 2026-11-05), Apple M5 Pro, macOS 27.2, Highball 0.10.25, engine x64-crossover26.3-r23, D3DMetal, rated 4 of 5 after 16 minutes: the copy isn't stated, with Windows 11 as the Windows version. Nothing stated about what wasn't perfect. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does The Stanley Parable work on Mac?
The Stanley Parable has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run The Stanley Parable on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.