Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Croteam's 2014 puzzle game. Reported playable on an Apple M6 with DXMT on the default engine (r28) over 26 minutes, except that the player couldn't get it onto their external display. Steam lists a Mac version as well.
Known issues
The game wouldn't show on an external display (Apple M6, Wine 10 r28, highball-db#1189)
What helps none known
Why not diagnosed
Provenance
Reported by barredespace (highball-db#1189, 2026-11-13), Apple M6, macOS 27.2.1, Highball 0.10.26, engine x64-sikarugir10.0_6-r28, DXMT, rated 4 of 5 after 26 minutes: the player couldn't get the game onto their external display. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does The Talos Principle work on Mac?
Yes. Steam ships a native macOS build, which will beat running the Windows version through any compatibility layer.
Contribute a result
This page is generated from an open database. If you have run The Talos Principle on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.