Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
An OpenGL game, so the graphics mode does not matter. It crashed at launch because it asks for an OpenGL 3.2 core context without the forward-compatible bit macOS requires; the recipe sets the CrossOver switch that adds it, confirmed by the reporter. For a sharp picture set the environment's display scaling to 200 percent, Wine's Retina mode, or the game renders upscaled from 1512x982. Highball 0.9.24 sets the switch for every launch. No measurement here yet. A wired Xbox Series controller works (highball-db#502).
Known issues
Crashes right after launch on every graphics mode, page fault at address zero (reported on an M1 Pro, macOS 27)
What helps this recipe sets CX_FWD_COMPAT_GL_CTX=1, confirmed by the reporter
Why measured by the reporter with WINEDEBUG=+wgl: the game requests an OpenGL 3.2 core context without the forward-compatible bit and Wine's Mac driver refuses it
Pixelated picture, the game renders at 1512x982 and is upscaled (reported on an M1 Pro)
What helps set the environment's display scaling to 200 percent (Wine's Retina mode), reported by the same person
Why Wine's Mac driver renders at the logical resolution unless RetinaMode is on
One-click setup
Highball ships a recipe for Tomb Raider IV-VI Remastered: open the game in your Library and apply it. The recipe carries the tested renderer and any per-game fixes, so you don't have to reproduce them by hand. Read the recipe.
Provenance
Reported by marc-garcia (highball#136, 2026-09-17), Apple M1 Pro, macOS 27, Highball 0.9.19, engine x64-sikarugir10.0_6-r3: crashes at launch on every mode until CX_FWD_COMPAT_GL_CTX=1 is set, then runs correctly. psg2002 (highball-db#502, 2026-10-15), Apple M4 Mac mini, macOS 27.0.1, Highball 0.10.15, engine x64-sikarugir10.0_6-r26, DXMT, recipe controller-sdl, rated 5 of 5 after 54 minutes, with a wired Xbox Series controller. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Tomb Raider IV-VI Remastered work on Mac?
Tomb Raider IV-VI Remastered has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Is there a one-click setup for Tomb Raider IV-VI Remastered?
Yes. Highball ships a recipe for Tomb Raider IV-VI Remastered that sets the tested renderer and any per-game fixes. Open the game in your Library and apply it.
Contribute a result
This page is generated from an open database. If you have run Tomb Raider IV-VI Remastered on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.