Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Under 1 fps on DXVK's Direct3D 9 for the one report so far. Wine's own Direct3D (the game's mode set to WineD3D on its page) is untested and the next thing to try.
Known issues
Under 1 fps during play (DXVK)
What helps none known. Untested: WineD3D as the game's mode
Why not diagnosed
Provenance
Reported by Lainuj (highball#373, 2026-10-17), Apple M4, macOS 27.0.1, Highball 0.10.15, engine x64-sikarugir10.0_6-r26, DXVK: under 1 fps during play. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does TrackMania Nations Forever work on Mac?
TrackMania Nations Forever has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run TrackMania Nations Forever on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.