Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | community reports |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
DirectX 12 only. In the DXMT mode, which has no DirectX 12, it stops with its own 'DirectX 11 not supported' box. The recipe sets D3DMetal, which needs Apple's licence accepted in the environment's settings; whether the game then plays has not been reported yet.
Known issues
'DIRECTX 11 NOT SUPPORTED, Vaultbreakers requires DirectX 12' (0xC361) at start
What helps the recipe sets D3DMetal for the game (Review licence under Graphics in the environment's settings if it has not been accepted)
Why the environment's DXMT mode has no DirectX 12
One-click setup
Highball ships a recipe for Vaultbreakers: open the game in your Library and apply it. The recipe carries the tested renderer and any per-game fixes, so you don't have to reproduce them by hand. Read the recipe.
Provenance
Reported by LucasMenezeslc (highball#355, 2026-10-15), Apple M4, macOS 26.3, Highball 0.10.15: in a DXMT environment the game stops at 'DirectX 11 not supported, Vaultbreakers requires DirectX 12' (0xC361). Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Vaultbreakers work on Mac?
Vaultbreakers has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Which renderer should I use for Vaultbreakers?
D3DMetal. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records D3DMetal for Vaultbreakers, and applying the Vaultbreakers recipe sets it for you.
Is there a one-click setup for Vaultbreakers?
Yes. Highball ships a recipe for Vaultbreakers that sets the tested renderer and any per-game fixes. Open the game in your Library and apply it.
Contribute a result
This page is generated from an open database. If you have run Vaultbreakers on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.