Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Playable on an M1 on the Wine 11 engine r31, at 25 to 30 fps with frame drops here and there, in a 4 minute session.
Known issues
Frame drops, 25 to 30 fps (M1, Wine 11 r31)
What helps none known
Why not diagnosed
Provenance
Reported by theeirdna-commits (highball-db#1051, 2026-11-07), Apple M1, macOS 15.7.7, Highball 0.10.26, engine x64-crossover26.3-r31, DXMT by the report (the environment's mode is WineD3D), rated 4 of 5 after 4 minutes: frame drops here and there, 25 to 30 fps, Metal HUD on and a 60 fps cap. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Wavetale work on Mac?
Wavetale has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Wavetale on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.