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Wavetale on Mac

Reported working by the community, not yet run by Highball. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 1823930 1 community report

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalReported1 report
D3DMetalApple's Game Porting ToolkitUntestedno report yet — send one

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Playable on an M1 on the Wine 11 engine r31, at 25 to 30 fps with frame drops here and there, in a 4 minute session.

Known issues

Provenance

Reported by theeirdna-commits (highball-db#1051, 2026-11-07), Apple M1, macOS 15.7.7, Highball 0.10.26, engine x64-crossover26.3-r31, DXMT by the report (the environment's mode is WineD3D), rated 4 of 5 after 4 minutes: frame drops here and there, 25 to 30 fps, Metal HUD on and a 60 fps cap. Not verified by the maintainer.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Wavetale work on Mac?

Wavetale has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Contribute a result

This page is generated from an open database. If you have run Wavetale on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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