Highball Download

Highball › Database › Wayfinder

Community

Wayfinder on Mac

Reported working by the community, not yet run by Highball. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 1171690

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitUntestedno report yet — send one

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

An Unreal game that starts in DirectX 12, which DXMT and DXVK do not have. Highball passes -dx11 at Play so it starts in DirectX 11 and plays.

Provenance

Reported by AmarokSpiritch (highball#294, 2026-10-08 to 10-11), Apple M4, macOS 27.0.1, Highball 0.10.10, engine x64-sikarugir10.0_6-r21. Without a launch option the world stayed invisible on DXVK and DXMT stopped with Unreal's message that DirectX 12 is not supported. With -dx11 the player reports it works like a charm. Not verified by the maintainer.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Wayfinder work on Mac?

Wayfinder has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Contribute a result

This page is generated from an open database. If you have run Wayfinder on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

Download Highball