Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 1 report |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
The current Steam release of Yakuza Kiwami. Reported perfect on an M4 Pro over almost four hours on an early Wine 11 engine (r10), in an environment in DXVK mode, with D3DMetal by the report.
Provenance
Reported by MelloMin (highball-db#1134, 2026-11-10), Apple M4 Pro, macOS 26.5.1, Highball 0.10.26, engine x64-crossover26.3-r10, D3DMetal by the report (the environment's mode is DXVK), rated 5 of 5 after 235 minutes: the program is named yakuzakiwami_r in the report, and Steam's current Yakuza Kiwami (3717330) installs to a folder named Yakuza Kiwami R, so this page is that release, not the 2019 one Steam now calls Yakuza Kiwami (Legacy) (834530). Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Yakuza Kiwami work on Mac?
Yakuza Kiwami has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Yakuza Kiwami on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.